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Foobar

Foobar

Role: Game/ Level Designer
Team Size: 3

Foobar is a Lemmings-inspired sidescroller where you have to escort office employees to safety amidst a zombie infestation. We made the game in 2 days for an "out of control" themed game jam.

 

My roles on the project were gameplay and level design, and I also made all the music and sound effects. The game was made in Unity which streamlined implementation and playtesting while working remotely.

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The core challenges on the project other than coming up with the initial concept was creating a proper balance of chaos and playability. I intentionally designed the spawn timings of allies and enemies to happen continuously and seemingly at random, but kept certain details more player-facing like clear warnings and consistent positions for enemy spawns.

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